Technical Artist

Job Description

Posted on: 
August 16, 2024
At the moment we are looking for a Tech Artist, who will use their knowledge of programming and art to integrate Lucid reality Labs 3D Art and Animation visual content into our VR, XR and AR projects, with a primary focus on the Unity Engine.Requirements:
  • High attention to detail.

  • Excellent communication skills.

  • Experience with Unity’s Particle System and/or VFX Graph

  • A strong portfolio or demo reel.

  • Solid understanding of art and animation pipelines.

  • Strong knowledge of Unity Engine and Rendering pipelines Unity provides. Experience in creating custom RPs is a big plus.

  • Setting up workflows of art production

  • Familiarity with game systems and the game development process.

  • Scripting skills - C#

  • Good proficiency with Unity’s NavMesh system

  • Familiarity with the Unreal Engine is a Bonus

Soft Skills:
  • Strong mechanical aptitude

  • Spatial awareness and attention to detail

  • Ability to look up and understand technical data

  • Critical thinking and strong reasoning skills

  • Strong collaboration and communication skills.

Responsibilities:
  • Liaising between heads of programming and design teams

  • Researching and developing technical tools for a project

  • Creating and editing shaders (HLSL, Shader Graph, Amplify)

  • Supporting artists and engineers in the 3D art pipeline

  • Assisting in asset performance and validation

  • Solving complex technical issues during development

  • Deciding on what software and tools are required for production

  • Developing and maintaining resources and pipelines along with programmers

  • Porting finished art to the game engine

  • Ensuring final art runs to full visual fidelity

  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds

  • Enforcing standards as outlined by heads of departments

  • Developing tools to support production pipeline

  • Setting up character animations and controllers

  • Optimizing environments and establishing physics barriers

  • Creating realtime and baked lighting setups

  • Researching and overseeing the implementation of rendering techniques

  • Developing performance of frame rate and memory

  • Building navigation data and colliders for complex scenes

  • Monitoring the performance of the application

  • Maintaining technical documentation

Technologies: Primarily Unity Game Engine, Unreal Engine Knowledge a bonus.What we offer:
  • 24 working days paid vacation, 7 days sick leave, and public holidays.

  • Flexible working hours of remote work.

  • Open-minded and outside-the-box ideas embodied in life.

  • Award-winning and diverse team to grow together.

  • Access to XR technologies.

  • Minimum bureaucracy and a great working environment.

Join us, and together, let’s make a positive impact on how we experience life!

Salary & Benefits

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HimalayaRemotive

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